ILLUSTRATION & VISUAL NARRATIVE [TASK 1]

 



Andrew Ang Siu Boon / 0345135
27.08.2021 - 17.09.2021 / Week 01- 04
Bachelor's Degree (Hons) in Computer Science
Illustration & Visual Narrative Task 1 

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LECTURES

wEEK 1 : 27.08.2021

We had an ice-breaking session with our lecturers on the first day. Ms Noranis and Ms Jennifer were introduced to us for this class. Ms. Anis then proceeded to give us an overview of what we may expect from this module. Ms Noranis also talked about her cats which awed everyone in class.
    

Week 2 : 03.09.2021

For this week, we were introduced about character designs, there are few principles of character designs which makes the character unique. These principles are :

  • SHAPES
Fig 1.1 Aladdin's Character Shapes

Shapes defines the characters' silhouette which gives the iconic look which can be used to identify one character from the other



  • COLOR
Fig 1.2 Darwin from Cartoon Network

Fig 1.3 Gumball from Cartoon Network

Colors plays important roles in character designs as each color can represent the heroes or villains as colors can cause certain type of emotions in people


  • EMPHASIS AND CONTRAST
Fig 1.4 Disney's Hades


Exaggerating one visual feature in a character helps the character stand out and unforgettable.


  • HARMONY

    Fig 1.5 Image from Lecturer's slide

Colors, shapes, themes, emphasis, and contracts all work together to create a harmony character.


  • EXPRESSION AND POSES
Fig 1.6 Expressions of Disney Characters



Last but not least, it is your characters' behaviour, peculiarities, and personalities that graphically depict how they capture the hearts of your viewers. We are not required to inform them. They can be interpreted by the audience.


Week 3 : 10.09.2021

The main focus of this week's topic is composition. These are the different types of composition :

Fig 1.7 Types of Shots/Compositions from Notes



  • ESTABLISHING
    • take a wide angle shot that captures everything.

  • BIRD'S EYEVIEW
    • A dynamic shoot from the perspective of a bird.

  • FRAMING
    • process of highlighting and emphasising a scene.

  • MEDIUM SHOT
    • the audience gets a sense of the character's size.

  • CLOSE-UP
    • go as close to the topic as possible.

  • WORM'S EYEVIEW
    • different dynamic shoot that puts audiences on the ground.

Week 4 : 17.09.2021

This week's topic is similar to week 3. However, we are focusing more onto the perspective of the composition

"PERSPECTIVE "DEFINITION
  1. To create depth
  2. An Illusion
  3. A Representation of Objects
    • From a 2D surface to create a 3D Optical illusion

Types of Perspectives :

1-POINT PERSPECTIVE (FRONTAL VIEW)



Fig 1.8   1-point Perspective from Pinterest


In this type of perspective, we have a vanishing point, which is always on the horizon line. This vanishing point is where all the lines converge to (that’s why it is called a 1-point perspective). When we draw an interior, we see three walls: one that is parallel to the picture plane (frontal wall) and two side walls.


2-POINT PERSPECTIVE (OBLIQUE VIEW)

Fig 1.9   2-point Perspective from Pinterest


In this view, the horizon contains two vanishing points, and the picture reveals two walls of a space. You can move these points on the horizon line, but it is important that the distance between them should remain the same fixed value (usually this distance equals to the diagonal of the picture plane).


3-POINT PERSPECTIVE

Fig 2.0   3-point Perspective from Pinterest


Three-point perspectives consist of 2 vanishing points on opposite sides of a horizon but with the addition of another vanishing point high above or below the horizon 

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EXERCISE

Task 1: Part A Vormator Challenge


On the first week, Ms. Anis and Ms. Jennifer tasked us to create our very own character with these shapes from the vormator challenge for next week.

Fig 2.1 Final Sketch of Vormator Challenge


Lore: Orohebi was a giant dragon-like serpent that ruled and protected Yaoro island and its people, During the war between gods and demigods, Orohebi fought Beelzebulb and lost, due to the lost Orohebi couldn't admit the defeat and became evil. 




Fig 2.2 Adobe Color


Next, I went to adobe color and played around a few color that I wanted to paint Orohebi with. I chose Split Complementary and these are the color that I ended up choosing.


Fig 2.3 Color Palette


Final Outcome :


Task 1: Part b vector illustration




This time, we were tasked to use our characters from the Vormator challenge in Task  1 and make a tarot size card. Since young, I have always loved collecting Pok
émon cards and I was so excited to create my very own card design.

Fig 2.4 Initial design

This was the initial design I made up while trying out Adobe Illustrator. I even went and tried the gradient effect to the card but I realized that it didn't match the color scheme of my character.


Fig 2.5 Revised card color

Instead of a white background I when and google some inspiration on snake habitats and since I wanted to make my own Pokémon card, it reminded me of the Gameboy Pokémon game which is in 8-bit style that I loved to played while I was a kid. So I went and experiment on pixelated art and created a background for Orohebi.

Fig 2.6 Pixelated Swamp

After adding all the elements of the card, this is the final result of my front of the tarot card

Fig 2.7 Final front

As for the back of the card, I googled some vector elements of snakes that interest me and I traced it at Adobe Illustrator



Fig 2.8 Snake vector

Fig 2.9 Traced vector 1
Fig 3.0 Traced vector 2

I added it to the card back and this is what I came out with

Fig 3.1 Final back











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